Hikari Amaretasu
Generality:
Character Name: Hikari Amaterasu (Alias: Ahmetrash, Lite Brite)
Age: 19
Rank: Assistrix (junior rank below Lieutenant, parallel to naval Ensign)
Appearance:
- Hair color and style: Light blonde, shoulder-length, typically styled in a high ponytail or loose, depending on the situation.
- Eye color: Bright, radiant blue.
- Height: 5'3"
- Build: Petite and athletic.
- Notable features: Light freckles on her cheeks and nose.
- Typical outfit or costume: Hikari wears a magical girl outfit with accents of white, gold, and light blue, reflecting her connection to light magic. Her outfit includes a flowing skirt and a light armor chest plate. Outside of combat, she prefers simple, comfortable clothing like hoodies and skirts, with accessories that give off a soft glow.
Personality:
Hikari is bubbly, optimistic, and always full of energy. She often acts on instinct and emotion, which can sometimes lead to reckless decisions, but her heart is always in the right place. Her drive to protect others comes from her deep belief in the power of kindness and hope. However, her naivety can get her into trouble when dealing with more complex or darker situations.
Magical Abilities:
- Light Magic: Hikari can create dazzling displays of light to blind enemies or heal allies. Her powers focus on illumination, hope, and purity.
- Electricity Magic: She can summon and control electricity, using it for both offensive lightning strikes and defense by surrounding herself with a shield of electrical energy.
- Fire Magic: Hikari's fire magic is her most volatile power. She can create bursts of flames for powerful attacks but struggles with controlling it.
- Signature Move: *Radiant Nova* – Hikari channels her inner light and releases a brilliant explosion of energy, temporarily stunning enemies and healing allies within range.
Magical Spells:
Light Spells
1. Radiant Flash (Offensive): A burst of bright light that blinds enemies within a certain radius.
2. Aurora Shield (Defensive): A glowing barrier that protects Hikari or her allies from physical and magical attacks.
3. Light Dome (Defensive): A dome of protective light that shields an area from harm, ideal for defense against ranged attacks.
4. Radiant Beam (Offensive): A focused beam of concentrated light energy, capable of cutting through obstacles or hitting precise targets.
5. Luminous Wave (Defensive): A wave of light energy that purges negative effects or curses from allies, cleansing them of debuffs.
6. Dawn’s Grace (Defensive/Support): A healing spell that channels light energy into allies, restoring their health over time.
7. Light Burst (Offensive): A powerful blast of radiant light that strikes enemies with overwhelming force, causing them to recoil.
8. Radiant Nova (Offensive/Defensive): A large explosion of light that both stuns enemies and heals allies within its radius.
9. Blinding Ray (Offensive): A focused ray of intense light that temporarily blinds a single target, disrupting their attacks.
10. Guiding Light (Defensive/Support): A soft glow that leads Hikari or her allies through dark environments and provides minor healing over time.
Electricity Spells
1. Lightning Surge (Offensive): A quick jolt of electricity shot from Hikari’s hands, used to stun or disable enemies from a distance.
2. Static Shield (Defensive): A crackling electric barrier that shocks enemies upon contact, serving as a deterrent for close-range attacks.
3. Sparkstrike (Offensive): A lightning bolt infused with light magic, making it more effective against dark-aligned enemies.
4. Stormcaller (Offensive): Summons a small localized thunderstorm, allowing Hikari to strike multiple enemies with lightning from above.
5. Electro Net (Defensive/Offensive): A web of electric energy that ensnares and shocks enemies caught within its range, slowing them down.
6. Thunderclap (Offensive): Hikari claps her hands, releasing a shockwave of electricity that pushes back enemies and disrupts their attacks.
7. Charged Strike (Offensive): A focused punch or kick augmented with electrical energy, delivering a high-voltage strike to a single target.
8. Electric Barrier (Defensive): A barrier of pure electricity that absorbs and redirects incoming magic attacks.
9. Surge Pulse (Defensive/Support): Releases a pulse of electrical energy that can jumpstart or restore functionality to any nearby electronics or machines.
10. Bolt Step (Defensive): Hikari channels electricity into her legs, allowing her to dash or teleport short distances by moving at the speed of lightning.
Fire Spells
1. Solar Flare (Offensive): A ball of fire that Hikari hurls at enemies for significant damage.
2. Ember Sweep (Offensive): A wave of fire along the ground that ignites everything in its path.
3. Inferno Shield (Defensive): A swirling wall of flames that surrounds Hikari or an ally, burning anyone who tries to penetrate it.
4. Phoenix Blaze (Offensive): A burst of flames that rises like a phoenix, dealing intense damage to enemies and giving Hikari a burst of energy.
5. Flame Cloak (Defensive): A protective cloak of fire that encases Hikari, dealing damage to any enemy that gets too close.
6. Fireball Volley (Offensive): Hikari conjures multiple fireballs and launches them in quick succession, targeting multiple enemies at once.
7. Cinder Storm (Offensive): A rain of embers and sparks that covers the battlefield, causing lingering burn damage to enemies.
8. Flare Barrier (Defensive): A shield of fire that absorbs incoming magic attacks and converts them into fire energy for Hikari.
9. Heatwave (Offensive/Defensive): Hikari summons a wave of intense heat that pushes enemies back, leaving them weakened and disoriented.
10. Wildfire Surge (Offensive): An uncontrollable burst of flames that engulfs the battlefield, dealing massive damage but with a risk of collateral damage if not controlled carefully.
Backstory:
Hikari was born in Japan and raised in a small village known for its traditional values. She was discovered to have magical potential at a young age and was sent to SPARK (School for Primary Arcane Research and Kinetics), where she learned to hone her abilities. Her last name, Amaterasu, holds significance, as it links her to the goddess of the sun in Shinto belief, inspiring her light magic. Over time, people began calling her “Ahmetrash” due to her occasional clumsiness with magic, a nickname she’s learned to take with stride. Fresh out of SPARK, she was assigned to Arcane Forces Command (AFC) and joined the Mystic Strike Brigade.
Current Role in the Team:
As the youngest and most inexperienced member of the Mystic Strike Brigade, Hikari is eager to prove herself. Her boundless optimism and courage make her a bright spark in the team, though her lack of experience often causes her to make mistakes. She’s still learning the ropes but is incredibly determined to earn her place. Despite her lower rank, her light and healing abilities make her indispensable in battles.
Combat Style:
Hikari fights with speed and agility, using her light and electricity magic to dazzle and disorient enemies. She prefers to act quickly, charging head-on with bolts of lightning or bursts of light to overwhelm her opponents. However, her impulsiveness can sometimes leave her vulnerable to more calculated attacks. Her fire magic, while powerful, is used sparingly due to its unpredictability.
Quirks and Trivia:
* Hikari often hums to herself when nervous.
* She has a strange fascination with glow-in-the-dark stickers and carries a stash of them in her backpack.
* Despite being named after the sun goddess, she’s surprisingly sensitive to heat and prefers cooler climates.
* She’s a hopeless romantic and keeps a secret diary where she writes about her ideal magical girl life.
Quotes:
* "I’ll light the way! Just... try not to blink!"
* "For the last time, my name is Hikari, not Ahmetrash... well, maybe a little."
* "Together, we can bring hope to everyone! I know we can!"